//
// Created by Administrator on 2021/10/14.
//

#ifndef HELLOOPENGL_PROPERTIES_H
#define HELLOOPENGL_PROPERTIES_H
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "../core/String.h"
#endif //HELLOOPENGL_PROPERTIES_H

class Properties{

};

//默认绘画模式
static GLuint DEFAULT_DRAW_MODE = GL_TRIANGLES;
//默认shader程序文件路径
const static char* VSHADER_FILE_PATH = "glsl/default.vs";
const static char* FSHADER_FILE_PATH = "glsl/default.fs";
const static char* DEFAULT_SHADER_NAME = "default";
/**
* opengl3.3
*/
const int GL_MAJORVERSION = 3;
const int GL_MINORVERSION = 3;
/**
 * 窗口宽高
 */
const static char* WINDOW_TITLE = "hellogl";
static int WINDOW_WIDTH = 600;
static int WINDOW_HEIGHT = 600;